The user throws a bone that hits the foe once, then once again on return. Throws a bone boomerang that strikes twice. Starting with Version 1.2.0, it can be selected and functions as it did in previous generations.Ī boomerang made of bone is thrown to inflict damage twice - on the way out and on its return.Ī boomerang made of bone is thrown to inflict damage twice, on the way out and on return. In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Bonemerang could not be selected in a battle. If the target has Weak Armor or Stamina, each strike will activate it. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. It can also be used to finish a combination, with the user gaining 4 bonus appeal points if Bone Club or Bone Rush was used in the previous turn. If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.īonemerang can be used as the first move of a Pokémon Contest combination, causing Bone Club and Bone Rush to score double the normal appeal if used in the next turn. If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch. Bonemerang will now hit again if the first strike breaks a substitute. Bide will only acknowledge the second strike of this move.Įach strike now does damage independently, consequently enabling either of them to be critical. Although only the first strike can be a critical hit, the second one will deal the same amount of damage.īonemerang will end immediately if the first strike breaks a substitute. Pokémon Brilliant Diamond and Shining Pearlīonemerang inflicts damage, hitting the target twice per use.
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