![]() Unfortunately, Meat Boy’s jump and punch are tied to the same button, so trying to jump as you touch the ground makes it perilously easy to throw a punch off the side of a cliff instead. This mechanic is a lot of fun, and I appreciated having a few enemies to whack around. The critters don’t pose much of a threat, and usually serve to help Meat Boy cross large gaps Meat Boy’s punch resets after it connects with an enemy, meaning he can stay airborne as long as his fist is flying. When you press the jump button twice, Meat Boy dashes forward and slams his oversized fist into any helpless enemy standing in his way. Super Meat Boy Forever’s controls are generally superb, but my one complaint has to do with Meat Boy’s ability to punch enemies. ![]() I was genuinely surprised by how fresh the action felt throughout, and the game was throwing new mechanics at me up to the end. Each new set of levels emphasizes different obstacles, which continually kept me on my toes. I particularly enjoyed the levels featuring pickups that allow Meat Boy to teleport through walls. ![]() In another, I used Meat Boy’s dash punch to move blocks across the screen, creating new platforms. In one set of levels, I dashed through storms of falling glass. After I finished one playthrough, I generated a new set of levels and was surprised by how different they felt.Įven without procedural generation, Super Meat Boy Forever’s action evolves as you progress. Each level is composed of fragments taken from a pool of over 7,000 bite-sized platforming sections, which means that every player gets a unique experience. Procedurally generated games often lack that hand-crafted feel, but Super Meat Boy Forever’s levels flow seamlessly together in ways that usually feel natural. This Meat Boy is called “Forever” because its levels are procedurally generated, meaning you can theoretically play the game endlessly. There were a few times I wished I had a little more control over Meat Boy, but, for the most part, I quickly forgot about his limitations once I was sliding under buzzsaws and bounding up walls.Ĭlick image thumbnails to view larger version Given Super Meat Boy Forever’s streamlined action, Team Meat has put extra focus on precision platforming, setting up a series of harrowing obstacle courses that force you to carefully time your jumps. While this is technically a simple game, it’s far from easy. This might sound like it would simplify the action and neuter Meat Boy’s difficulty, but that isn’t the case. Naturally, this raises a few questions: can Team Meat distill Meat Boy’s pixel-perfect platforming into a game where players are limited to a single input? And, does Super Meat Boy Forever have any chance of leaving the same kind of cultural mark on the industry as its forerunner? Now that I’ve played the game, the answers are clearly “Surprisingly yes,” and “No chance in hell.”īecause Super Meat Boy Forever is an autorunner, Meat Boy takes off running the second you press start, and you can’t control the direction of his movements or his speed. A few years later, Team Meat announced the follow up, Super Meat Boy Forever, a pseudo-sequel that would take Meat Boy into the world of autorunners. ![]() Team Meat’s hardcore platformer was at the forefront of the modern indie renaissance games like Super Meat Boy helped show that even small teams of dedicated developers could make a big mark on the gaming landscape. I know Super Meat Boy Forever took forever to make but we’re confident that it was worth the wait.”įor more information, check out the trailer above.A decade ago, the original Super Meat Boy released into what almost feels like a different industry. I wanted to rebuild Meat Boy from the ground up, in a way that would offer an entirely new experience that still hits all the same kinetic, addictive notes as its predecessor. But I didn’t just want to deliver more of the same and call it a day. ![]() “ Super Meat Boy was a massive success that changed my life forever and people had been clamoring for a sequel for ages. Team Meat co-founder and programmer Tommy Refenes commented on the news: Levels are randomly generated in a unique way that makes every playthrough truly unique. The platformer once again follows Meat Boy as he and Bandage Girl try to save their child, Nugget, from the vile Dr. Set to release on the Epic Games Store on December 23rd, Super Meat Boy Forever will cost $19.99, or $17.99 as part of a 10% off pre-order bonus. At tonight’s Video Game Awards, Team Meat announced a release date for the long-awaited Super Meat Boy Forever. ![]()
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