![]() ![]() Wolfenstein 3D had a sequel, named Spear of Destiny, also developed by Id Software. Wolfenstein 3D is not the first game using this kind of 3D, there were also Catacomb 3D and Hovertank 3D, but not so much revolutionary and good as Wolfenstein 3D had to offer, much action, challenging bosses, good variety of levels even for DOS and also brought one of the first "real" violent kills we saw, there is an explicit view of blood getting out of a person, today we say "damn how it's awful", but in that time violence and blood was something pretty hard to find.Īnother polemic thing about Wolfenstein 3D is all the nazi simbols we see through the game, flags and Hitler pictures all over the levels and represent another thing not usual to see in the videogames. Nothing was modelated, everything was in 3D, everybody that played this game in that time must have had the sensation of really being in a room.Īlthough, the lighting effects are pretty simple, the use of brightness is the same in every corner and the terrain is always flat, there's no stairs of elevations as we see in Doom, but that's another story.Īlso, Wolfenstein 3D was innovative in a genre never seen before, bringing what every game has today, HUD. This technique emits one ray for each column of pixels, checks if it intersects a wall, and draws textures on the screen accordingly, creating a one dimensional depth buffer against which to clip the scaled sprites that represent enemies, powerups, and props. ![]() Wolfenstein is probably the biggest idea in the history of videogames, with it's innovative engine, introducing a rendering to the walls in pseudo-3D, the game uses ray casting. ![]() To pass through the levels you have to make your way through the map to an elevator, that brings you to the next level. You have the option to use three weapons, a pistol, a machine gun, a chaingun and a knife. B.J needs to escape the prison, killing the guards, retrieve intel, destroy projects of biological weaponry and also destroy evil experiments againt humans, the game also has final boss fights, which put you to fight with key persons of the nazi army, like Hitler. The game starts with you controlling William "B.J." Blazkowicz, an captured allied special agent during the WW2 in the Castle Wolfenstein, the name of the game. Wolfenstein was another "BOOM" of the videogame industry, it has brought a new taste to the games, it was considered the first 3D game and also the pioneer of the FPS genre. But I'm here to talk about Wolfenstein 3D and why it became what it is today.įirst of all, Wolfenstein 3D was launched in 1992 originally for DOS, developed by Id Software. Better and new consoles, better games, revolutionary games such as Doom, Quake and of course Wolfenstein. Smart and immediate auto-detection, eliminating the need to run a seperate program to configure sound.Īh the 90's, the most important decade for the videogames.Adlib (OPL2 FM) support for music and sound effects.Digital audio playback for Sound Blaster cards, and compatibles.Screen effects such as random pixel wiping.Smooth framerate, not deliberately capped below refresh rate.Help and readme screens, scripted, with graphics.Episode system (usually up to 6 episodes with 10 levels each).It also inspired similar shareware and commercial "doom clones" of the mid-90's. It was officially licensed to JAM Productions to make Blake Stone: Aliens of Gold and Blake Stone: Planet Strike, licensed to Apogee to make ROTT (originally slated to be a Wolf3D sequel), and licensed to Capstone to make Corridor 7 and Operation Bodycount. Designed for mid-range 386 computers it was one of the fastest texture-mapped 3D engines to be made available for licensing at the time (1992). It features smooth scrolling with textured walls, variable screen-size, and sprites. The Wolf3D Engine is a raycaster engine developed by John Carmack for the hit FPS game Wolfenstein 3-D. ![]()
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